![]() ![]() Two bishops on opposite-colored squares and king can force checkmate against a lone king, whereas two knights cannot. A player possessing a pair of bishops has a strategic weapon in the form of a long-term threat to trade down to an advantageous endgame. In an open endgame, a pair of bishops is decidedly superior to either a bishop and a knight, or two knights. A bishop can easily influence both wings simultaneously, whereas a knight is less capable of doing so. īishops usually gain in relative strength towards the endgame as more pieces are captured and more open lines become available on which they can operate. More experienced players understand the power of the bishop. Less experienced players tend to underrate the bishop compared to the knight because the knight can reach all squares and is more adept at forking. In general, the bishop is slightly stronger than the knight. This means bishops are approximately equal in strength to knights, but depending on the game situation, either may have a distinct advantage. Knights and bishops are each worth about three pawns. A king and two bishops on opposite-colored squares, however, can force mate. A king and rook can force checkmate against a lone king, whereas a king and bishop cannot. When unobstructed, a rook attacks fourteen squares regardless of position, whereas a bishop attacks no more than thirteen (from one of four center squares) and sometimes as few as seven (from sides and corners). The bishop has access to only half of the squares on the board, whereas all squares of the board are accessible to the rook. If successfully called out, that player will have to draw four cardsĪ round is over when the first player plays all their cards.See also: Chess piece relative value and The exchange (chess)Ī rook is generally worth about two pawns more than a bishop. If another player starts their turn, it's too late! A player that has forgotten to call Uno can be called out before the next player goes. You must call Uno either right before or right after your play your second-to-last card. You cannot, however, play another card from your hand once you've chosen to draw. ![]() If you draw a card and its playable, you can choose to play it, or to end your turn without playing it. This is known as "reneging." If you draw a card and its not playable, your turn ends. ![]() On your turn, even if you have playable cards, you can choose to draw a card. If you draw a card, and its not playable, your turn ends. On your turn, if you don't have any playable cards, you must draw a card. However, you can only play it when you have no other moves In addition, there are draw four wild cars, shown with a +4 - this powerful card lets you choose the suit and also forces the next player to pick up four cards. When you play it, you'll be able to chose the color for the next player. A usual wild card is shown with a W and can be played at any time. If you have wild cards, you can play them no matter the current color. The draw two card (+2) makes the next player draw two cards.The reverse card (↷) reverses the order of play.The skip card (⦻) skips the very next player.Some cards of a given color also have special effects: Typically speaking, each turn, you can play a card that has either the same color or the same number as the top card on the discard pile. In the center, you'll see the discard pile. Be sure all other players have joined before you start the game! They will not be able to join after you start the game. Once you select Start Game, you'll see the cards you have in your hand. If you're playing with others, they can join your game by using the exact same room name. The room name can be anything you like (ex: "joan's room"). To get started, enter a name for yourself (ex: "uno-player-100") and a room name. Uno is multiplayer, and works for between 2 to 6 players. The first player to play all the cards in their hand wins the round, and scores points. In Uno, the goal is to be the first player to play all your cards. ![]()
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